Some months ago I wrote about the death of the hex-wargame hobby and the subsequent evolution of the Eurogame. In that posting, I expressed the hope that the popularity of Commands and Colors: Ancients and Memoir ’44 might herald a revival of the hex wargame.
I enjoy strategy games. I’ve been playing them since the heyday of the elaborate hundreds-of-tiny-counters hex-map historical-simulation wargames in the 1970s and early 1980s. But those games don’t get played much any more, largely because they took so long to set up and
learn; after 1985 or so younger gamers moved to computer simulations instead, and as the hex-wargame genre stagnated many old-school gamers eventually abandoned it in favor of military-miniatures gaming.