Open Adventure 1.1 has shipped. There are a lot more changes under the hood than are readily apparent. In fact there have been no changes in gameplay at all, and only minor changes to the UI (reversible with the -o oldstyle switch). We (Jason Ninneman, Per Vorpaev, Aaron Traas, Peje Nilsson and I) could have… Continue reading Open Adventure 1.1, and some thoughts on software preservation
Month: June 2017
Open Adventure ships
Colossal Cave Adventure, that venerable classic, is back and better than ever! The page for downloads is here. The game is fully playable. It would be astonishing if it were otherwise, since it has been stable since 1995. One minor cosmetic change a lot of people used to the non-mainline variants will appreciate is that… Continue reading Open Adventure ships
Request for WordPress help
I need a bit of hands-on time with someone who knows how to troubleshoot WordPress installations. I recently had to upgrade my WordPress installation due to an exploit that inserted a malicious URL in one of my widgets. Since then, my spam filter has not been operating correctly. I am not sure whether Akismet is… Continue reading Request for WordPress help
Correction to: “Set the WABAC machine…”
Henry Spencer, upon reading my previous post, had this to say by email: I won’t argue with Eric about the significance of that little event, but I do have to interject a few corrections about the historical details. For this, I’ve got a couple of advantages over him. First, being somewhat of a packrat, I… Continue reading Correction to: “Set the WABAC machine…”